The GUERRE Call for Artists invited cultural and creative professionals to transform archival material related to the First World War into contemporary artistic works for the GUERRE Digital Museum. Following the evaluation process, selected artists and projects are now entering the next phase of collaboration with GUERRE researchers and project partners. Through this process, archival research and artistic creation come together to develop new interpretations of shared First World War cultural heritage across the Balkans.
Following the evaluation of proposals received under the GUERRE Call for Artists in the field of Music & Theatre, the jury has decided to award grants to:
The proposals were evaluated according to the criteria of artistic quality, conceptual relevance, innovation and digital potential, feasibility and European dimension.
Faculty of Philosophy, University of Belgrade
GUERRE Serbian Team Coordinator
Faculty of Music, University of Arts
External Jury Member and President of the Jury
Artistic quality: The project is distinguished by the original use of the plunderphonics technique and the creative transformation of archival audio materials into a new work of art, with pronounced potential for live performance and real-time sound manipulation.
Conceptual relevance: The project is directly related to the theme of the call and is particularly distinguished by its focus on the consequences of the First World War in the period 1918-1920, which opens up space for a critical reflection of the post-war experience.
Innovation and digital potential: The use of Max/MSP software to convert archival data into sound and visual material, while combining authentic and newly created material, gives the project strong digital and performance potential.
Feasibility: The project has a clearly defined work plan, identified archival sources and a stable technical basis. A presentation is planned in the GUERRE Digital Museum and through live performances.
European dimension: The project connects the archives and historical experiences of Austria, Hungary, Romania and Serbia, thereby establishing a clear transnational perspective of the common history of Central and Southeastern Europe.
Artistic quality: The project shows a theoretically mature and poetic approach to historical archival material, treating it as a fluid artistic material and a basis for contemporary sound interpretation.
Conceptual relevance: The motif of the “last letter” and the experience of the First World War are linked to broader issues of collective memory and historical experience, although the specific historical contexts are set more broadly.
Innovation and digital potential: The planned realization in multi-channel, binaural and stereo format enables adaptation of the work to different digital, exhibition and performance spaces.
Feasibility: A clearly structured technical plan and multiple formats of realization enable reliable production and distribution of work.
European dimension: The project contributes to the European culture of memory through contemporary sound practices and reflection on collective memory, with the potential to connect different European experiences.
The jury considers that both projects, with their artistic approach, relevance to the topic, digital potential, feasibility and contribution to the European culture of memory, meet the conditions for awarding a grant. We congratulate the grant recipients and look forward to starting the artists’ and researchers’ sessions and preparing these projects according to the needs of the GUERRE Digital Museum!
After considering the received proposal according to the criteria for Objects – 3D Recreation, namely geometry accuracy, realistic texture, motion through different viewing angles and detail, the jury consisting of Dalibor Jovanovski, Nikola Minov and Antonio Jakimovski has decided to award the grant to the project:
Geometry accuracy
The proposal presents a strong and technically well-defined approach to the accurate reconstruction of the object. The helmet will be documented through photographs from multiple angles, direct measurements and analysis of its form, proportions, thickness, deformations and visible damage. The proposed methodology provides a solid basis for producing a geometrically accurate 3D model.
Realistic texture
The proposal pays significant attention to the realistic representation of the material and surface of the helmet, including its colour, patina, corrosion and other visible characteristics. The planned use of photographic documentation and photogrammetry provides a strong basis for realistic texturing, although some technical aspects of the texture-production process could be defined in greater detail.
Motion: different angles from which the object can be viewed
The planned 3D model is designed to allow the object to be viewed from different angles and to be integrated into the digital museum environment. The envisaged delivery in standard 3D formats supports this form of presentation. The proposal could, however, provide more precise information regarding the final interactive viewing mechanism.
Detail
The proposal demonstrates particular attention to the detailed visual and historical characteristics of the object. Special consideration is given to surface damage, corrosion, traces of use and the present state of preservation. The distinction between directly documented features and any reconstructed elements further contributes to the accuracy and credibility of the final 3D representation.
Geometry accuracy: 5/5
Realistic texture: 4/5
Motion / different angles: 4/5
Detail: 5/5
The jury considers that Helmet from the Macedonian Front: 3D Digitization of a First World War Object by Dzvonko Petrovski meets the requirements of the GUERRE Call for Artists in the field of Objects – 3D Recreation.
With a final score of 18/20, and with at least 4/5 in each individual evaluation category, the proposal satisfies the established selection threshold and qualifies for the grant award.
The jury therefore recommends the project for funding and for further development in cooperation with the GUERRE research team, with the aim of integrating the completed 3D reconstruction into the GUERRE digital museum.
The selection of the artists marks the beginning of a new phase for the GUERRE project. The selected artists will work together with GUERRE researchers and project partners to further develop their artistic concepts using historical and archival material connected to the First World War. This collaborative process will combine historical research, artistic experimentation and interpretation. The resulting works will be prepared for presentation within the GUERRE Digital Museum.
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